Physics Tutor
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Lenses and Mirrors

A thin lens or a curved mirror of focal length forms an image at the distance given by , with magnification ; a converging lens makes it real and inverted when the object is beyond the focus, virtual, upright and enlarged when it is inside.

An object arrow walks towards a converging lens: its image is real and inverted beyond the focus, vanishes at the focus and becomes virtual, upright and enlarged inside it.
An object arrow walks towards a converging lens: its image is real and inverted beyond the focus, vanishes at the focus and becomes virtual, upright and enlarged inside it.

Before this topic: Reflection and Refraction

Beginner

Key ideas

  • A lens thicker in the middle is converging: it brings parallel rays together at one point, the focus.
  • The focal length is the distance from the lens to its focus; a fatter, more curved lens has a shorter one.
  • A distant object gives a small, upside-down real image that can be caught on a screen, as in a camera or the eye.
  • Closer than the focus, the lens shows an upright, bigger virtual image: that is a magnifying glass.

Step 1, shape decides. A magnifying glass bulges in the middle. A lens thicker in the middle than at its edges is a converging lens. Each part of it acts like a small prism: the slanted edges bend light strongly, the nearly flat middle hardly at all, so rays arriving side by side are steered towards one another.

Step 2, the focus. Parallel light, like sunlight, is gathered at one spot, the focus; that is how a magnifying glass can scorch a dot on paper. The distance from the lens to the focus is the focal length. A fatter, more curved lens bends harder and has a shorter focal length.

Step 3, real images. Rays leaving one point of an object meet again at one point behind the lens, and all those points together make an image. Hold a sheet of paper there and the picture appears on it, upside down. An image made by light that really arrives is called real; cameras and eyes use them.

In the animation the black arrow walks towards the lens. While it is far away, its red image is small and inverted; as it comes closer, the image moves away and grows. When the arrow reaches the focus, the light leaves in parallel beams and no image forms.

Step 4, virtual images. Closer than the focus, the rays leave the lens spreading apart and never meet. Your eye traces them back and sees an upright, enlarged purple image on the object's side: a magnifying glass. No light reaches that spot, so the image is called virtual, like your reflection standing behind a flat mirror.

Check yourself: a lens projects a lamp onto a wall. You move the lamp farther away. Must the wall come closer or go back? Answer: closer, because a more distant object has its image nearer the lens.

Intermediate

Key ideas

  • Thin lens: , ; and give , .
  • Real is positive: is a real image on a screen; is virtual, on the object's side ( gives ).
  • Three principal rays locate the image: parallel then through , straight through the centre, through then parallel.
  • A concave mirror obeys the same equation with ; its real images form in front of the mirror.

Focal length, distances and signs

Held in sunlight at the right distance above a sheet of paper, a magnifying glass gathers the light into one small bright spot. A lens much thinner than the distances involved is described by one number, its focal length . A converging lens brings rays arriving parallel to the axis, the line through its centre at right angles to it, together at the far focus , a distance behind it; the near focus lies the same distance in front. In the animation , and the marks and are twice as far out. Opticians quote the power instead, in dioptres (D) with in metres: the animation's lens has .

Light travels from left to right. The distances of the object and of the image are measured from the lens, the heights and upwards from the axis, and real counts as positive. A converging lens, thicker in the middle, has ; a diverging one, thinner in the middle, has . A positive is a real image on the far side, which a screen can catch; a negative is a virtual image on the object's side, seen only through the lens.

The thin-lens equation

Where the image forms and how large it is follow from two equations:

The first adds reciprocals, not distances: compute , then invert the result. The second gives the magnification , image height over object height. Its size says how much larger the image is, and a negative sign means inverted, so a real image of a real object, with both distances positive, is always inverted. For a diverging lens with and an object at 30 cm, , so and : a virtual, upright image a quarter of the size.

Finding the image with three rays

Every ray from the object's tip that crosses the lens reaches the image's tip, or seems to come from it. Three are easy to draw, and the animation shows them in colour:

Where the rays cross is the image's tip; two fix it and the third checks. With the object inside , the blue ray starts along the dashed line from , and the rays leave the lens spreading apart; their backward extensions meet on the object's side, at the tip of the virtual image.

The diagram also gives the equations. The green ray forms similar triangles with the object and the image, so . The gold ray drops from height at the lens to zero a distance further on, so at the image . Equating the ratios, , and dividing by gives the thin-lens equation.

Worked example: the arrow in the animation

The arrow is 5 cm tall and the lens has . As the arrow passes ,

The image is real, inverted and half the size, , between and where the three rays cross. These are the and readouts at that moment.

At the start, , the image is small: , . At it is life size and sits at , with . Between and it is enlarged, as in a projector: at 14.55 cm (readout: 14.5) the readouts give and . Near the readout shows ; at itself the rays leave the lens parallel.

Inside the sign flips. At 7.73 cm, and ; at the end, (readout: 5.5), and , an upright purple image 11 cm tall on the object's side. That is a magnifying glass. At exactly 5 cm, , so and .

Curved mirrors follow the same rule

A concave mirror, curved like the inside of a spoon, converges light; a convex one spreads it. Rays parallel to the axis are reflected by a concave mirror through its focus , halfway to its centre of curvature :

The radius from is the normal where a ray strikes, so a parallel ray leaves at the same angle to it on the other side. The ray, the radius and the axis form a triangle with two equal angles, which for small angles puts the crossing point halfway between and the mirror.

The same equation and magnification apply, but the light comes back, so the real side is in front: real images () form in front of the mirror and virtual ones () behind it. A concave mirror has and a convex one . A flat mirror, , gives and .

Worked example: a make-up mirror

A concave make-up mirror has , so . With your face 15 cm away,

The image is virtual, upright and twice life size, 30 cm behind the mirror, so your eyes see it 45 cm away, comfortable to focus on.

Now step back until your face is 90 cm from the mirror:

The image is now real and inverted, hanging in the air 45 cm in front of the mirror, halfway between it and you: a small upside-down face, as in the bowl of a spoon. At 30 cm, the focus, you see only a blur.

Common mistakes

Where you meet it

A camera makes a real image on a sensor: a phone lens with images a person 2.0 m away at , so refocusing from a distant mountain moves it only 8 µm. A projector holds the slide just beyond , and a magnifying glass holds the object inside . Headlights put the bulb at the focus of a concave mirror to make a parallel beam; convex car mirrors give a wide, reduced view.

Instruments with several lenses follow in The Eye, Cameras and Telescopes; why glass bends light was covered in Reflection and Refraction, and the coloured fringes of a simple lens belong to Prisms, Dispersion and Colour.

Advanced

Key ideas

  • Equal times from object to image: path excess against glass bulge gives for every .
  • is a hyperbola; measured from the foci, Newton's form gives .
  • Object and real image are never closer than (at , ); depth is magnified by .
  • At order marginal rays focus short (spherical aberration); once all times agree within a period, diffraction () rules.

Images as equal travel times

In Reflection and Refraction a ray was a path of stationary travel time: neighbouring paths take almost the same time, so their wavelets arrive in step and reinforce each other. An image is the extreme case of this. A point is the image of a point when every path from through the lens to takes the same time. All the wavelets then reach in phase and add up to a bright point, while just beside they arrive with a spread of phases and mostly cancel. Two points linked in this way are called conjugate. This single condition, equal times, gives every formula in this lesson, and its failure explains why real lenses fall short.

Figure 1
Figure 1. Two paths from to its image . Path 2 is longer in air than path 1 but crosses thinner glass, instead of ; the shape of the lens makes the two travel times equal. Not to scale.
Legend
Object point.
Image point: where all the paths from arrive at the same time.
Distance from to the lens, along the axis.
Distance from the lens to , along the axis.
Height above the axis at which path 2 crosses the lens.
Thickness of the lens on the axis: the glass that path 1 crosses.
Thickness of the lens at height : the glass that path 2 crosses.

Figure 1 compares two of the paths from to . Path 1 runs straight along the axis: a distance in air to the lens, the full centre thickness of glass, then in air to the image. Path 2 crosses the lens plane at a height above the axis. Compare the two paths piece by piece.

In air, path 2 is longer. Its first straight piece is the hypotenuse of a right triangle with sides and , so it exceeds by , which is about when is small. In the same way its second piece exceeds by about . In glass, path 2 is shorter: at height the lens is only thick, against on the axis.

Geometry alone would therefore make path 2 arrive late, so the lens must hold back the light near the axis by the same amount. Glass can do this because light is times slower in it. Light crosses a thickness of glass in the time it would cover in air, so replacing that thickness of air by glass adds an optical path . Path 1 crosses more glass than path 2, and the two times are equal when the delay from that extra glass exactly equals the extra length of path 2 in air:

The right side grows as , so must grow too: the glass must thin out away from the axis. That is why a converging lens is thickest in the middle.

A number shows how fine this balance is. With the animation's and , the path through is longer by . A lens with makes this up if it is 4 mm thicker at the centre than 2 cm out, since . Those 2.0 mm are about 3600 wavelengths of green light, and the lens must cancel them to within a fraction of one wavelength.

Deriving the lens equations

The same timing argument, applied first to one curved surface and then to two, gives the thin-lens equation and the lensmaker's equation. It also shows why simple spherical surfaces are good enough.

Figure 2
Figure 2. One spherical surface, centre and radius , between air and glass of index . Path 2 meets it at height , a sag behind the dashed vertex plane, so it stays longer in air than path 1. Not to scale: is exaggerated.
Legend
Object point, in air.
Image point, inside the glass.
Centre of curvature of the surface.
Radius of the surface: the distance from to the vertex, and to every point of the surface.
Object distance: from to the vertex of the surface.
Image distance: from the vertex to , inside the glass.
Height above the axis at which path 2 meets the surface.
Sag: how far behind the vertex plane the surface lies at height .
Refractive index of the glass; air has index 1.

Figure 2 shows the building block: one spherical surface between air and glass of index . Its centre of curvature is and its radius is ; the point where it crosses the axis is its vertex. The object is a distance in front of the vertex, in air, and the image a distance behind it, inside the glass. As before, path 1 runs along the axis, and path 2 meets the surface at a height that is small compared with (the figure exaggerates it).

Three effects decide whether the two paths take the same time. First, before the surface path 2 is longer by about , for the same reason as in Figure 1. Second, after the surface it is longer by about ; this stretch lies in glass, so it costs an optical path . Third, the surface curves away from : at height it lies a small distance , its sag, behind the vertex plane (the dashed vertical line). So path 2 travels about further in air before it enters the glass, over a stretch that path 1 crosses in glass. That saves path 2 an optical path .

The sag comes from the right triangle in the figure. Its hypotenuse is the radius from to the point where path 2 meets the surface; its sides are the height and the distance along the axis from to the foot of . So , which gives . For the square root is about , which leaves . The paths take equal times when the two extra lengths equal the saving:

Every term carries the same factor , so it cancels. To this order the condition does not depend on the height at all: one sphere brings the rays from every height to the same point. That is why spherical surfaces, which grinding produces naturally, work.

A thin lens is two such surfaces close together, and its thickness can be treated as in Figure 1, as a delay that varies with height. First a sign rule: a radius counts as positive when its centre of curvature lies on the side the light is heading for, so a biconvex lens has for its first surface and for its second. Each surface removes glass in proportion to its sag, so the thickness falls off as .

Now compare path 2 with the axial path once more. Its extra route in air costs , and the glass it avoids saves . The time is the same for every only if the two are equal, and again cancels:

This line holds two laws at once. Its first and last members form the thin-lens equation, ; its second and last form the lensmaker's equation, . The focal length is the image distance of a very distant object. The left side depends only on where and are, the right side only on the glass and its shape, so one lens images every plane of a scene onto its own conjugate plane. The animation's lens, , could be a symmetric one of glass with and : per centimetre.

Newton's form and the hyperbola

How does the image move as the object approaches the lens? A graph of the thin-lens equation answers this, and measuring the distances from the foci turns the equation into its simplest form.

Figure 3
Figure 3. Image distance against object distance: a real branch () for objects beyond the focus, a virtual branch () for objects inside it, and dashed asymptotes. The shaded rectangle at has area , as at any point.
Legend
Object distance: from the object to the lens.
Image distance: positive for a real image beyond the lens, negative for a virtual one.
Focal length: it fixes both asymptotes and the vertex .
Object distance measured from the focus: .
Image distance measured from the focus: .

Figure 3 plots the image distance against the object distance , as the graph in the animation's Advanced view does. Distances follow the real-is-positive convention: is a real image on the far side of the lens, a virtual image on the object's side. Solved for the image, the thin-lens equation gives , a hyperbola. Its dashed asymptotes are , where the denominator vanishes and the image runs off to infinity, and , which the image approaches as the object recedes to infinity.

Look first at the two branches. The upper branch, marked , holds the real images of objects beyond the focus. The lower branch, marked , holds the virtual images of objects inside it: it hugs the asymptote far below the axis and rises to the origin as . The magnification is , the image height divided by the object height, negative when the image is inverted. The point marked at is the vertex of the real branch, , where and so : an inverted image of the same size.

Now measure both distances from the foci instead of from the lens: along the horizontal and along the vertical. Multiplying the thin-lens equation by gives . Moving the right side across and adding to both sides gives , whose left side is . This is Newton's form of the lens equation:

In the figure it is the shaded rectangle. Drawn at the marked point , it has the sides along the bottom and up the side, so its area is . A rectangle drawn from the corner to any other point of the curve has the same area; at the vertex it is the square . The magnification takes an equally simple form. The solved equation gives , and Newton's form turns into :

Check with the animation's object at 30 cm: , so , which again gives , and .

In the animation a red dot runs along the real branch. It starts at , in centimetres, passes the vertex and leaves the top of the panel at , when . Once the object has passed , a purple dot enters the virtual branch from below at , when , and rises to . Continued to , this branch reaches the origin, where : a magnifier lying on the page magnifies nothing.

The slope of the curve says how fast the image moves. Since and changes exactly as does, the slope is . The minus sign means that as the object approaches the lens, the real image recedes from it: both move the same way in space, the image times as far. So depth is magnified by but height only by . The slope is at 30 cm and at 14.55 cm.

Finally, the distance from object to real image is . The sum is smallest at , where its derivative vanishes. So object and real image are never closer than , reached at with . In the animation the gap falls from 48.2 cm to 40 cm at , then grows again. The worked problem below rests on this minimum.

Mirrors and systems of lenses

Mirrors obey the same equation with one change, and a system of several lenses can be reduced to it too.

For a mirror the light comes back, so the sag counts twice. A concave mirror of radius curves towards the object: at height its surface lies nearer the object than its vertex does. That shortens path 2 by on the way in and again on the way out, while its slanted pieces add as before. Equal times therefore need , that is : a mirror obeys the thin-lens equation with . Light never enters glass, so a mirror has no dispersion and no colour error, one reason large telescopes are reflectors.

For starlight, which arrives parallel to the axis, a sphere is not quite the right shape. A paraboloid makes the times exactly equal: every point of a parabola is as far from its focus as from a fixed line, its directrix, so every reflected path from a distant star to the focus has the same length. A sphere departs from that paraboloid by about , the next term of its sag.

At the edge of a mirror 20 cm across with , so and , that is 1.6 µm. Reflection doubles it to about 3 µm of path, more than five wavelengths of visible light, so such mirrors are parabolised. Hubble's 2.4 m mirror, polished about 2 µm too flat at its edge, gave blurred images until corrective optics were fitted in 1993.

Thin lenses in contact simply add their delays, so their powers add: , in dioptres (D) when is in metres. Two of the animation's lenses, 10 D each, make 20 D, .

Lenses with gaps between them are taken one at a time: the image formed by one element serves as the object of the next. If the light is still converging when it reaches the next element, its object lies beyond that element; it counts as a virtual object, , on the purple branch of Figure 3 continued past the origin. Paraxially, any system in air has two foci and two principal planes, the planes from which its distances are measured, and holds with its effective focal length.

Worked problem: lamp, lens and screen

This bench experiment puts the minimum gap to work and measures without having to find the focus of the lens.

Figure 4
Figure 4. A lamp and a screen a fixed distance apart. The lens gives a sharp image at two positions a distance apart; from position 1 to position 2 the distances and swap places.
Legend
Distance from the lamp to the screen, kept fixed.
Shift of the lens between its two sharp positions.
Distance from the lamp to the lens at position 1, and from the lens to the screen at position 2.
Distance from the lens to the screen at position 1, and from the lamp to the lens at position 2.

In Figure 4 a lamp, with an arrow 5 cm tall as the object, and a screen stand apart. The animation's lens, , slides between them. Where is the image on the screen sharp, and how does this give ?

A sharp image needs . Putting into the thin-lens equation and multiplying by gives , a quadratic in :

So the lens works 30 cm from the lamp, with the image 15 cm beyond it (position 1 in the figure), and 15 cm from the lamp, with the image 30 cm beyond it (position 2).

The two positions are reverses of each other, as the reversibility of light paths requires: if is imaged onto , then is imaged onto . Compare the two rows of distances in the figure: at position 2 the lens is from the lamp and from the screen, the same two lengths exchanged. The 5 cm arrow is imaged 2.5 cm tall with at position 1, and 10 cm tall with at position 2. The two magnifications are and , so they multiply to 1, and the object height is the geometric mean of the two image heights, .

The square root is real only if , the minimum gap found above. At 40 cm the two positions merge at ; with the screen any closer, no position gives a sharp image.

The method also works backwards, for an unknown lens. Measure and the shift of the lens between its two sharp positions, the of Figure 4, here . The two roots differ by , so

from two lengths measured along the bench, with no need to know from which point inside the lens to measure.

Aberrations: where equal times fail

Everything so far kept only the terms in . Real lenses fall short of the ideal because the next terms do not cancel, and because depends on colour.

At order the times through a spherical lens no longer agree, and the outer rays focus short of the paraxial ones, those close to the axis. This is spherical aberration. Traced exactly through the symmetric lens above, 4 cm across, parallel rays through the rim cross the axis about 7 mm before the paraxial focus, and rays at half that height about 1.6 mm before it. Halving the height cuts the shift by about four: it grows as . A smaller aperture and aspheric surfaces reduce it.

Because depends on the wavelength, so does : this is chromatic aberration. Crown glass has for red light and 1.522 for blue. Since , the blue focus is closer by the ratio , about 1.5 %, which is about 1.5 mm for a 10 cm lens. An achromatic doublet adds a weaker diverging lens of flint glass. Flint spreads the colours more, so the weak flint lens cancels the colour error of the strong crown lens while taking back only part of its power. Points off the axis add further errors, coma, astigmatism and distortion, which designers balance against each other with aspheric elements.

Limits of validity

The thin-lens law assumes paraxial rays, a thickness small compared with , and air on both sides. The last assumption fails in water, where what counts is the index of the glass relative to the water. A lens with then works with instead of 0.50, and its focal length nearly quadruples. The cornea, the eye's strongest refracting surface, loses most of its power in the same way, because the fluid behind it has nearly the index of water: hence the blur under water without a mask.

The deepest limit is the wave nature of light. The times need only agree to within a fraction of a period, about a quarter (the Rayleigh criterion): the wavelets at the image are then nearly in step, and further polishing gains little.

What remains is diffraction. Even a perfect lens of diameter images a point as a small disc with faint rings, the Airy disc, whose angular radius is . For the 4 cm lens and green light (550 nm) that is , a spot 1.7 µm in radius at its focus 10 cm away. A pupil 3 mm across gives about 0.8 arcminutes, close to the sharpest human vision. Magnifying beyond this only enlarges the blur; it reveals no new detail.

Where this leads

The Eye, Cameras and Telescopes puts these lenses to work: the eye as a lens of about 60 D, the magnifier with an angular magnification of about , and the telescope as an objective and an eyepiece. The dispersion behind chromatic aberration came from Prisms, Dispersion and Colour. Diffraction and the Double Slit explains the limit of resolution, and in Wave–Particle Duality single photons add their amplitudes over all paths to the image.

In Gravity as Curved Spacetime, mass acts as a lens. The Sun bends a ray grazing its edge by 1.75 arcseconds. A glass lens bends a ray more the further from the axis it passes; gravity does the opposite, since the deflection falls off as with the distance of the ray from the centre. So there is no single focus: rays grazing the Sun meet about 550 AU away, and rays passing further out meet further still. Galaxies lensing more distant ones produce multiple images and rings.

Key formulas

Thin-lens equation

The reciprocals of the object and image distances add up to the reciprocal of the focal length, the same for every position of the object. It follows from similar triangles in the ray diagram, or from requiring every path from an object point to its image point to take the same time. Solve it as and invert at the end; a negative result means a virtual image.

Symbols
focal length, positive for a converging lens or concave mirror
object distance, from the object to the lens
image distance, positive for a real image and negative for a virtual one

When it holds: For thin lenses and spherical mirrors with paraxial rays, in the real-is-positive convention. Thick lenses and lens systems need their distances measured from principal planes, and rays far from the axis suffer aberrations.

Example: The animation's lens, , with : , so .

Magnification

The ratio of image height to object height. The ray through the centre of the lens goes straight on, so it forms two similar triangles with the object and the image, and the heights are in the ratio of the distances. The minus sign records that a real image of a real object is inverted: means inverted, upright, and enlarged.

Symbols
magnification
image height, negative when inverted
object height
image distance
object distance

When it holds: For thin lenses and mirrors with paraxial rays, and for sizes across the axis only: depth along the axis is magnified by .

Example: Object at 30 cm, image at 15 cm: , so the 5 cm arrow gives an inverted image 2.5 cm tall.

Optical power

Power is the reciprocal of the focal length: the shorter the focal length, the more strongly the lens bends light. With in metres it comes out in dioptres, . Its use is that the powers of thin lenses in contact simply add, which is why glasses are prescribed in dioptres.

Symbols
optical power, in dioptres (D)
focal length, in metres

When it holds: For thin lenses: a converging lens has , a diverging one . Powers add only for thin lenses in contact; lenses a distance apart combine as .

Example: gives ; adding a +2.5 D reading lens makes 12.5 D, so .

Focal length of a spherical mirror

A ray parallel to the axis reflects off a spherical mirror at the same angle to the radius, which is the normal there, so it crosses the axis halfway between the mirror and the centre of curvature. With this focal length a mirror obeys the same equation as a thin lens, with its real images in front of it.

Symbols
focal length of the mirror
radius of curvature, as a length; a convex mirror has

When it holds: For paraxial rays. Rays striking far from the axis cross it closer to the mirror (spherical aberration); a parabolic mirror focuses parallel light exactly.

Example: A make-up mirror with has ; a convex car mirror with has .

Lensmaker's equation

The focal length of a thin lens follows from its glass and its shape. The curvatures set how much thicker the lens is in the middle, and glass delays light by times that thickness: just enough to give every path from a point to its image the same travel time. A radius counts as positive when its centre of curvature lies on the side the light goes towards.

Symbols
focal length of the lens
refractive index of the glass
radius of curvature of the surface the light meets first
radius of curvature of the second surface

When it holds: For a thin lens in air with paraxial rays. In a medium of index , replace by ; a thick lens needs a correction that depends on its thickness.

Example: Glass with and : , so , the animation's lens.

Newton's form of the lens equation

Measure the object's distance from the near focus and the image's distance from the far focus: their product is always . It is the thin-lens equation rewritten, and it makes the magnification simple, . Both distances have the same sign: an object beyond gives an image beyond .

Symbols
distance of the object from the near focus ,
distance of the image from the far focus ,
focal length

When it holds: For any lens system in air in the paraxial limit, with its effective focal length, because it needs only the positions of the two foci; this makes it the general form for thick lenses and compound systems.

Example: Object 30 cm from the animation's lens: , so , and the image is behind the lens.

Glossary

Converging lens
A lens thicker in the middle than at its edges, with : it brings rays arriving parallel to the axis together at a real focus. It forms real, inverted images of objects beyond and enlarged virtual images of objects inside it.
Diverging lens
A lens thinner in the middle than at its edges, with : it spreads parallel rays as if they came from a virtual focus in front of it. Of any real object it gives a virtual, upright, reduced image.
Optical axis
The line through the centre of a lens or mirror, at right angles to it, on which its foci and centres of curvature lie. Distances along it and heights from it describe objects and images.
Focal point
The point where rays arriving parallel to the axis meet after the lens or mirror, or from which they seem to spread. A thin lens has one on each side, and , at the same distance ; a spherical mirror has its focus halfway to its centre of curvature.
Real image
An image where the light really converges after the lens or mirror, so it can be caught on a screen or a sensor. A single lens or mirror makes it inverted, with a positive image distance.
Virtual image
An image from which the light only seems to come: the rays leaving the lens or mirror spread apart, and only their backward extensions meet. You can see and photograph it but not catch it on a screen, as with a magnifying glass or a flat mirror.
Principal rays
Three rays from the tip of an object that are easy to draw: parallel to the axis then through , straight through the centre, and through then parallel. Any two locate the image, but all the light passing through the lens forms it.
Optical power
How strongly a lens or mirror converges light, , in dioptres (D) with in metres: the animation's lens, , has 10 D. The powers of thin lenses in contact add, and a diverging lens has a negative power.
Concave and convex mirrors
A concave mirror, curved like the inside of a bowl, converges light, with ; a convex one, curved outwards, spreads it, with . A mirror forms its real images in front of it and its virtual images behind it.
Conjugate points
An object point and its image point. Every path of light between them through the system takes the same time, so the light from one is gathered at the other; the roles can be swapped, because light paths are reversible.
Paraxial approximation
Treating all rays as close to the axis and nearly parallel to it, so that path differences are kept only to order and . The thin-lens and mirror equations hold exactly only in this limit.
Aberration
Any departure of a real lens or mirror from perfect imaging. Spherical aberration makes outer rays focus short, chromatic aberration gives each colour its own focus, and coma, astigmatism and distortion spoil points away from the axis.
Quantities
Focal lengthDistance from a thin lens or mirror to its focal points: positive for converging, negative for diverging ones. The animation's lens has .
Object distanceDistance from the object to the lens or mirror, positive for a real object in front of it: from 34.1 cm down to 5.45 cm in the animation.
Image distanceDistance from the lens or mirror to the image: positive for a real image (behind a lens, in front of a mirror), negative for a virtual one. It is 15 cm when in the animation.
Object heightHeight of the object above the axis: the animation's arrow is 5 cm tall.
Image heightHeight of the image measured from the axis, negative when the image is inverted: for the arrow at 30 cm.
MagnificationImage height divided by object height, . Its size says how much larger the image is, its sign whether it is upright () or inverted ().
Radius of curvatureRadius of the sphere of which a mirror or lens surface is part. Taken as a length, it gives for a concave mirror and for a convex one; counting as negative for a convex mirror instead makes hold in both cases.
Refractive indexHow many times slower light travels in the lens material than in vacuum, about 1.50 for ordinary glass. Together with the curvatures it sets the focal length of a lens.
Object distance from the focusDistance of the object from the near focus , ; negative when the object is inside the focal length.
Image distance from the focusDistance of the image from the far focus , , linked to by Newton's form .

Quiz

  1. Beginner A magnifying glass held in sunlight burns a small bright dot on paper. Where is the paper?

    1. At the focus of the lens
    2. Touching the lens
    3. Twice as far as the focus
    4. Anywhere, the distance does not matter
    Show answer

    Answer: A. At the focus of the lens

    Parallel sunlight is brought together at the focus, so the dot is smallest and hottest when the paper is one focal length away.

  2. Beginner A converging lens projects a distant tree onto a sheet of paper. What does the image on the paper look like?

    1. Upright and larger
    2. Upright and smaller
    3. Upside down and smaller
    4. There is no image on the paper
    Show answer

    Answer: C. Upside down and smaller

    A far object forms a real image just beyond the focus: it is small and inverted, like the image inside a camera.

  3. Beginner When you look at a small insect through a magnifying glass held close to it, the image you see is...

    1. upright and bigger
    2. upside down and bigger
    3. upright and smaller
    4. upside down and smaller
    Show answer

    Answer: A. upright and bigger

    With the object inside the focal length, the lens makes a virtual image that is upright and enlarged.

  4. Intermediate An object stands 30 cm from a converging lens of focal length 10 cm. Where is the image?

    1. 20 cm from the lens
    2. 15 cm from the lens
    3. 7.5 cm from the lens
    4. 40 cm from the lens
    Show answer

    Answer: B. 15 cm from the lens

    1/dᵢ = 1/10 − 1/30 = 2/30, so dᵢ = 15 cm. Subtracting the distances (30 − 10 = 20) is a common mistake.

  5. Intermediate A converging lens projects a sharp image of a candle onto a screen. You cover the top half of the lens with black card. What happens to the image?

    1. The top half of the image disappears
    2. The bottom half of the image disappears
    3. The image becomes half as large
    4. The whole image is still there, but dimmer
    Show answer

    Answer: D. The whole image is still there, but dimmer

    Every part of the lens receives light from every point of the candle and sends it to the matching image point, so the uncovered half still forms the complete image; it only collects half as much light.

  6. Intermediate What happens to the principal ray that passes through the centre of a thin lens?

    1. It continues straight on without bending
    2. It leaves parallel to the axis
    3. It passes through the far focus
    4. It is reflected back
    Show answer

    Answer: A. It continues straight on without bending

    At the centre the two faces of a thin lens are parallel, so the ray goes straight through with negligible shift.

  7. Advanced A shop's convex security mirror has a radius of curvature of 1.0 m. A customer stands 4.0 m in front of it. Where is the customer's image?

    1. 0.57 m in front of the mirror, inverted
    2. 0.44 m behind the mirror, upright and about 1/9 size
    3. 4.0 m behind the mirror, same size
    4. 0.50 m behind the mirror, at the focus
    Show answer

    Answer: B. 0.44 m behind the mirror, upright and about 1/9 size

    A convex mirror has f = −R/2 = −0.50 m, so 1/dᵢ = 1/f − 1/dₒ = −2.00 − 0.25 = −2.25 m⁻¹ and dᵢ ≈ −0.44 m: a virtual image behind the mirror, with m = −dᵢ/dₒ ≈ +0.11, upright and reduced. Forgetting the sign (f = +0.50 m) gives 0.57 m and an inverted image. This reduced, wide view is why such mirrors can show a whole shop.

  8. Advanced In the dᵢ(dₒ) graph of a converging lens, what does the vertical asymptote at dₒ = f mean physically?

    1. The image becomes as small as possible
    2. Rays from the object leave the lens parallel, so the image is at infinity
    3. The image lands on the lens itself
    4. The lens stops refracting light
    Show answer

    Answer: B. Rays from the object leave the lens parallel, so the image is at infinity

    With the object at F, 1/dᵢ = 1/f − 1/f = 0: outgoing rays are parallel and meet only at infinity; crossing F flips the image from real to virtual.