Physics Tutor
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Prisms, Dispersion and Colour

Each colour has its own refractive index , so a prism fans white light into a spectrum and raindrops send a rainbow back at about 42°; coloured lights add, while paints subtract.

A white beam enters a glass prism and fans out into a spectrum; then sunlight enters a raindrop, reflects off its back and leaves split into colours at about 42°.
A white beam enters a glass prism and fans out into a spectrum; then sunlight enters a raindrop, reflects off its back and leaves split into colours at about 42°.

Before this topic: Reflection and Refraction

Beginner

Key ideas

  • White light is a mixture of all the colours; a prism does not create colours, it only sorts them.
  • Glass slows violet light more than red, so violet bends the most and red the least: that sorting is dispersion.
  • Each raindrop sorts sunlight the same way: with the Sun behind you, a rainbow appears in the rain ahead.
  • Coloured lights add up: red, green and blue together look white, which is how screens make every colour.

Step 1, white is a mixture. Sunlight looks colourless, yet it carries every colour of the rainbow at once. In 1666 Isaac Newton sent a sunbeam through a glass prism and got a band of colours, always in the same order: red, orange, yellow, green, blue, violet. That band is a spectrum.

Step 2, each colour has its own speed in glass. In empty space all colours travel equally fast, but glass holds violet back the most and red the least. Since bending comes from slowing down, violet bends the most and red the least. This sorting of colours by refraction is called dispersion. A flat window sorts them a tiny bit too, but its second face, parallel to the first, undoes the effect; a prism's tilted faces add up instead, so the fan opens wide.

In the animation a torch shines white light into a prism: watch the beam cross the glass and fan out, painting a spectrum on the table.

Step 3, rainbows. Every raindrop works like a tiny prism with a mirror at the back: sunlight goes in, reflects off the back of the drop and comes out sorted, each colour at its own angle close to 42°. That is why a rainbow appears only with the Sun behind you and the rain in front, red on the outside of the bow.

Step 4, colours of things. A ripe tomato looks red because it swallows most colours and sends back mainly red. Lights, on the other hand, add up: red, green and blue together look white, which is how a phone screen builds every colour from three kinds of tiny dots.

Check yourself: under pure blue light, what colour does a ripe tomato look? Answer: almost black, because there is no red light for it to send back.

Intermediate

Key ideas

  • depends on wavelength: , so violet is slower in glass () and bends more.
  • Snell's law at each face: , then , then .
  • Deviation ; for a thin prism , so the colour spread is about .
  • Mixing lights adds (red + green = yellow); mixing paints subtracts (yellow + cyan = green).

Index, wavelength and dispersion

In glass, violet light travels more slowly than red light. Light crosses empty space at , whatever its colour. In a transparent material it is slower, at a speed , and the refractive index says how many times slower:

Crossing a surface, light keeps its frequency , because the far side is driven at the rate of the arriving wave; since , it is the wavelength that shrinks, by the factor . Colour goes with the frequency, so colours are labelled by their wavelength in vacuum: about 700 nm for red () and 400 nm for violet.

The index is slightly different for each colour, and that difference is dispersion. In glass and water it rises towards short wavelengths, following an empirical rule:

The prism in the animation is a dense flint glass with and , so and . Water disperses less: 1.3305 for red, 1.3435 for violet. These small differences, 0.067 and 0.013, are all that separates the colours.

Two refractions in a prism

At each face, Snell's law holds with every angle measured from the normal to that face:

For a prism of apex angle in air, a ray is then followed in three steps:

The middle step is geometry: the ray inside and the two face normals form a triangle whose third angle is , so . The ray turns by at the first face and by at the second, both times towards the base, so its total deviation is

For a thin prism, with small angles, the sines can be replaced by the angles: , and

Two colours then separate by about . A window has : every colour leaves parallel to the incoming beam, and the colours overlap again.

Worked example: the prism in the animation

The white beam meets the first face at , and . For red, , so ; for violet, and . Inside the glass the paths are only apart, so the animation draws one white beam there.

Both rays reach the second face at : for red, for violet. On the way out, gives for red, and gives for violet. The deviations are and , the values on the readouts. The gap inside has grown to : violet leaves close to grazing, where a small change of makes a large change of angle.

The speed readouts drop from in air to for red and for violet inside the glass. The arc opens between the dashed straight-on direction and the red ray, and the colours land on the table in order, violet nearest the prism.

Worked example: a thin glass prism

A 10° prism of crown glass, the ordinary glass of lenses, has for red and for violet. A narrow white beam crosses it almost at right angles and lands on a wall 2.0 m away. How wide is the spectrum?

With the thin-prism rule,

The spread is , or , so on the wall the spectrum is about wide, while the whole spot moves about . An exact trace with Snell's law at incidence gives and : the rule is good to better than 1 %.

Cut from the animation's flint glass, the same prism gives for red and for violet: 1.4 times the deviation, but 3.7 times the spread, , which makes a spectrum 23 mm wide.

Raindrops and the rainbow angle

Sunlight enters a spherical raindrop at an angle of incidence , refracts to with , reflects once off the back and refracts out, meeting the surface inside at the same each time because the drop is round. It turns by on entering, by at the back and by on leaving, in all, so it comes back at an angle from the direction opposite the Sun of

In the animation the white ray enters at (). For red, , so and . Violet, with , has and : the two readouts. Rays entering higher or lower return at smaller angles, so the light gathers near this largest angle.

Drops lying from the point opposite the Sun (the shadow of your head) therefore send you red, and those at send violet: red is the outer edge of the bow. The Sun must be behind you and less than 42° above the horizon, or the bow lies below the horizon.

Adding lights, subtracting paints

The eye has three kinds of colour receptors (cones), most sensitive to red, green and blue light. Lights falling on one spot add up: red plus green excites the cones much as spectral yellow at 580 nm does, so the spot looks yellow, and red, green and blue together look white. Screens build their colours from tiny red, green and blue dots in this way.

Paints, inks and filters subtract: each absorbs part of the light, and the eye receives what survives. Yellow paint absorbs blue and cyan paint absorbs red, so their mixture returns only green. An object's colour also depends on the light: under pure blue light a ripe tomato has no red to send back and looks almost black.

Common mistakes

Where you meet it

Spectrometers spread light from stars, flames and lamps into spectra that reveal what the source is made of, and cut diamonds flash with colour because diamond has a large index, 2.42, and strong dispersion. In lenses dispersion is a nuisance: a simple lens focuses violet closer than red, and a crown lens cemented to a weaker diverging flint lens cancels most of the error, as Lenses and Mirrors and The Eye, Cameras and Telescopes show. In optical fibres it smears out short pulses. Gratings, in Diffraction and the Double Slit, sort colours by interference instead and bend red the most, the reverse of a prism.

Advanced

Key ideas

  • Driven bound electrons re-radiate a lagging wave: rises towards the UV resonance.
  • Signals move at the group velocity , : pulses spread, and for X-rays breaks nothing.
  • Rainbow: is stationary where , so rays pile up at (red) and (violet).
  • Molecules scatter in proportion to , so the sky is blue; colour itself is the eye's three-cone summary of a spectrum.

Why light is slower in glass

The refractive index says how many times more slowly light travels in a material than in vacuum, and the prism shows that depends on colour. To see why, look at what glass is made of: nuclei and bound electrons, with empty space between them in which every electric field travels at exactly . The slower wave in glass must therefore be a combined effect. The arriving wave shakes the electrons, the shaking electrons radiate, and their radiation adds to the arriving wave. This section sets up the two pieces; the next one adds them.

In the Lorentz model each electron, of charge and mass , is held in place by a spring-like force, so that left alone it would oscillate at a natural frequency . The light's electric field at the electron is , where is the light's angular frequency and the physical field is the real part. Newton's second law and its steady solution are

To get the solution, try , so that , and solve for the amplitude. The electron oscillates at the driving frequency, not at its own. Below resonance, , the factor is positive, so the dipole moves in step with the field, and its amplitude grows as approaches .

Now take a thin slab of the material, of thickness , across the beam, with electrons per unit volume. Seen along the beam it is a flat sheet carrying a charge per unit area, all oscillating together in the plane of the sheet. Such a sheet radiates a plane wave on each side, with a field proportional to the velocity of its charges (a result from Electromagnetic Waves; is the permittivity of free space):

Because the slab is thin, is small. What matters most is its timing: it follows the velocity , not the displacement , and that shifts it by a quarter cycle.

One thin slab delays the wave

Two waves of the same frequency add like arrows. Figure 1 uses this to show how a small wave a quarter cycle behind turns into a delay of the whole wave, which is what a lower speed means.

Figure 1
Figure 1. The wave arriving at a thin slab and the small wave radiated by its electrons, a quarter cycle behind, add up to : almost as long as but turned back by , which is what a delay looks like. Angle exaggerated. Not to scale.
Legend
Wave arriving at the slab, drawn as an arrow whose length is its amplitude and whose direction is its phase.
Wave radiated by the electrons of the slab: small, and a quarter cycle behind , so drawn at a right angle, clockwise.
Wave beyond the slab: the sum of and .
Angle from to : the phase delay added by the slab, equal to .

In Figure 1 each wave is an arrow in the complex plane: its length is the amplitude and its direction is the phase, with the common factor left out. Beyond the slab both waves travel on at , so the factor they pick up on the way is also common to both and is left out too. The arriving wave is the horizontal arrow.

To find the direction of , put the electron's motion into its formula. Since ,

Below resonance the fraction is positive (the sign of drops out, since only appears), so is times a small positive number times . Multiplying by turns an arrow a right angle clockwise, and it is the same as replacing by , where is the period: the wave is a quarter cycle late. That is the short arrow , pointing straight down.

Beyond the slab the two add, and their sum is the diagonal. Look at the right-angled triangle. Because is perpendicular to and much shorter, has the length of to first order (the change in length is of second order in ), but it is turned clockwise by a small angle . Turned clockwise means behind in phase. The figure draws large so that the pieces can be seen; for a thin slab it is tiny.

Now compare with what a slower wave would do. Suppose the light really crossed the slab at speed . It would take instead of , so it would arrive later by , and its arrow would be turned back by the phase . For small , the wave beyond the slab would be multiplied by

that is, the original wave plus a small piece a quarter cycle behind, of relative size : exactly the shape of in Figure 1. The two descriptions agree when the small pieces are equal. Setting equal to the fraction in above, the factors , and cancel and leave

This is the index of a dilute material. Each layer pulls the phase back a little, by an amount set by how strongly the electrons respond, and that depends on : dispersion is built into the mechanism. As a check on the size, take air with one effective electron per molecule, , resonating near 100 nm. The formula gives , the right order of magnitude for the measured .

Below resonance: Cauchy's law and the blue sky

Visible light sits at the low-frequency end of this formula, and expanding it there gives the simple law used for prisms. Glass and water have their strong resonances in the ultraviolet, so for visible light is well below . Figure 3, in a later section, draws the whole curve.

First name the low-frequency limit. At the formula gives , with , so for any

using for small . With and the resonance wavelength , the ratio equals . The result is Cauchy's law, with .

Read backwards, a measured and say where the resonance is. The animation's fits give for the flint glass (, ) and for water (, ), both in the ultraviolet, as expected.

Cauchy's law also explains why a prism spreads the violet end of the spectrum more than the red. The animation's first expert graph plots from 400 to 700 nm, with a dot for each beam colour. Its slope, , is at 700 nm and at 400 nm. Because of the cube, the curve is times steeper at the violet end.

The prism then turns each difference in index into a difference in angle. Let its apex angle be (60° in the animation). A ray meets the first face at the angle of incidence (55°) and refracts to ; it meets the second face at and leaves at . Snell's law at the two faces gives and , and the triangle gives . Now change slightly, keeping fixed. The first relation gives , and the triangle gives . Put both into the differential of the second relation, , and use :

For the animation's prism this is 2.4 rad per unit of for red. For violet, whose exit ray leaves close to grazing so that is small, it is 4.7. Both effects favour the violet end. Per nanometre of wavelength, the exit angle changes by rad at 700 nm but by rad at 400 nm, about ten times more: the violet end of the fan is stretched.

The same driven electrons also radiate sideways, and this gives the sky its colour. Far below resonance the amplitude hardly depends on , because is small next to . An oscillating dipole radiates power in proportion to the square of its acceleration, and the acceleration is , so the radiated power grows as , that is, as . Air molecules therefore scatter sunlight in proportion to (Rayleigh scattering): times more at 450 nm than at 650 nm. The blue light scattered out of the sunbeam fills the sky, and what is left after a long path through air, as at sunset, is red.

Phase velocity and group velocity

A prism separates colours in space. In a long piece of glass, dispersion also separates them in time, because a pulse does not travel at the speed of the crests inside it. Figure 2 shows the two speeds side by side.

Figure 2
Figure 2. A short pulse of violet light in the flint glass at two instants. The marked crest moves by , the peak of the envelope only by , so the crests slip forward through the pulse. Not to scale: a real pulse holds far more crests.
Legend
First instant.
A later instant; .
Electric field of the pulse: the blue curve, whose crests move at the phase velocity, under a shaded envelope.
Distance a crest travels between and : the phase velocity times .
Distance the peak of the envelope travels in the same time: the group velocity times .

Figure 2 follows a short pulse of violet light through the flint glass, drawn at two instants and , a time apart. The blue curve is the electric field : a train of crests under a smooth envelope, the shaded outline. The crests move at the phase velocity , the speed of the crests of an endless wave of one frequency, so the marked crest advances , the longer blue distance. The envelope moves at a different speed, the group velocity , and advances only , the shorter purple distance. Watch the peak of the envelope: at the marked crest sits on it, and by the crest has moved ahead of it.

The figure uses the animation's glass at 400 nm, where and, as computed below, the group index is 2.000. In the same time the crests cross five wavelengths and the envelope only . So the crest that sat on the peak at is half a wavelength ahead of it at , and the peak now sits on a trough. Crests keep appearing at the tail of the pulse, running forward through it, and fading at its head.

Why does the envelope have its own speed? A pulse, like any signal, is a change in the wave, and a changing wave is a mixture of neighbouring frequencies. Take just two, at , with wavenumbers . Their sum is a wave at and whose amplitude varies as , and that pattern moves at . For a narrow band of frequencies this becomes

In the glass , with depending on , so . Since , a small change gives , hence . The group index is therefore

In normal dispersion falls as grows, , so : pulses move more slowly than the crests inside them. With Cauchy's law, and . That is 1.798 for red and 2.000 for violet in the animation's glass, against phase indices of 1.733 and 1.800.

Near a resonance: absorption and anomalous dispersion

Cauchy's law is only the low-frequency tail of the oscillator's index, and near the index formula above blows up, which no real material does. Real electrons also lose energy, to collisions and to their own radiation. Model that loss by a friction term in the equation of motion, where is the damping rate. The factor then becomes , and the index becomes a complex number, written with and real:

Figure 3
Figure 3. Real and imaginary parts of the damped oscillator's index against frequency. Far below , rises slowly from , as Cauchy's form says; near the absorption peaks with width and falls through 1; far above, returns to 1 from below.
Legend
Refractive index, here a complex number ; the two curves are its parts.
Real part of the index: the crests move at .
Imaginary part of the index: it sets how fast the wave is absorbed.
Angular frequency of the light.
Natural frequency of the electrons: the resonance.
Damping rate; it is also the width of the absorption peak at half its height.
Index at very low frequency, where starts: the constant term of Cauchy's form.
Cauchy's form (dashed): it follows well below the resonance and fails near it.

Figure 3 plots and against . Start at the left. At the real part starts at and rises slowly, and the dashed Cauchy form follows it closely: this is the stretch where the prism and the rainbow live. Approaching , the dashed form fails. The real part climbs to a peak, falls steeply through 1 exactly at , dips to a minimum below 1, and then creeps back up to 1 from below. The imaginary part is almost zero away from the resonance and forms a peak centred on , whose width at half its height is .

What means: a wave that has travelled a distance through the material carries the factor . With this splits into , a wave whose crests move at , times , an amplitude that shrinks with distance. So is absorption. Figure 3 shows it strong only within about of : the material is opaque near its resonance and transparent away from it.

Across that absorption band falls as the frequency rises, the steep stretch of Figure 3. This is anomalous dispersion: inside the band the order of colours a prism would give is reversed. The link between absorption and dispersion is not a quirk of the model. The Kramers–Kronig relations, which follow from causality alone (no response before its cause), make it exact: a material whose index differs from 1 must absorb somewhere in the spectrum.

At the right of Figure 3, above all resonances, the correction to changes sign and is below 1. For X-rays every electron is nearly free, and glass has at 0.1 nm, so the crests travel faster than . No signal does. Here is proportional to , so , and the group index formula gives . An index below 1 also means that X-rays striking a polished surface at grazing angles under about 0.15° are totally reflected, the principle of X-ray telescope mirrors.

Real materials have several resonances. Summing their contributions gives the Sellmeier form , where each is a resonance wavelength and its strength. The electronic terms lie in the ultraviolet and the terms from vibrating ions in the infrared. Between them, the group index of silica has a minimum near 1.3 µm, where pulses of slightly different wavelengths travel at the same speed: the zero-dispersion wavelength of telecom fibres.

Free electrons, as in a plasma, feel no restoring force, so . The full treatment then gives , with the plasma frequency defined by ; the dilute formula with gives its first-order form, . Below , is negative and the wave cannot travel through: it is reflected. For the ionosphere's electrons per cubic metre, , so radio waves of lower frequency sent straight up come back down.

The rainbow as a stationary angle

Water's index changes by only about 1% across the visible spectrum, from 1.3305 for red at 700 nm to 1.3435 for violet at 400 nm, yet a rainbow separates the colours cleanly. The reason is geometric: a drop sends the light it reflects once inside mostly in one direction, and that direction depends on . Figure 4 shows where the preferred direction comes from.

Figure 4
Figure 4. Exit angle against impact parameter for red light, once reflected inside a water drop. Two bands of equal height : the one at the flat top is fed by a range about three times wider than the range that fills the lower one.
Legend
Impact parameter of a ray: its distance from the axis of the drop in units of the radius, , with the angle of incidence.
Angle between the exit ray and the antisolar direction (straight away from the Sun), , with the angle of refraction.
The largest exit angle, at the flat top of the curve: the rainbow angle.
Height of each shaded band: the same small range of exit angles in both.
Range of whose rays leave in the upper band: wide, because the curve is flat there.
Range of on the rising slope whose rays leave in the lower band: narrow, because the curve is steep there.

Figure 4 is for red light and for the rays that enter a spherical drop, are reflected once inside and leave. Sunlight falls evenly on the drop's face. Label each ray by its impact parameter : its distance from the axis through the centre of the drop parallel to the sunlight, in units of the drop's radius. A ray that meets the surface at the angle of incidence has , and it refracts into the drop at with . Each of the two refractions turns the ray by and the reflection turns it by , so altogether it turns by . The vertical axis is the angle between the exit ray and the antisolar direction, the direction straight away from the Sun; it is minus the total turn:

Now follow the curve. It rises from zero at the centre, , where the ray goes straight in and straight back. It levels off at a maximum , then falls to about 15° at the edge, , where its tangent becomes vertical. The animation's second expert graph shows the top of this curve, for from 0.5 to 1.

The two shaded bands have the same height : one on the rising slope, one at the top. Follow each band down to the axis to see which rays end up in it. On the steep slope only a narrow range of rays falls into the band, plus a thin sliver of edge rays near , where the curve plunges back down through it. At the flat top a range about three times wider does.

The rays must also be counted by area: those with impact parameter between and hit a ring of the drop's face whose area is proportional to , so rays far from the centre count more. With this weighting the upper band collects about 40% of all the once-reflected red rays and the lower band only about 9%. That is the whole effect: where is stationary, many rays leave in almost the same direction, and that direction looks bright.

To find the top, set . From this needs . Differentiating Snell's law gives , so at the top . Square this and replace . Then , which gives

For red, , so (), and . For violet, gives and . Red light thus comes back at up to 42.4° from the antisolar point and violet only up to 40.6°, so red is on the outside of the bow. The animation's ray, at , sits almost on both maxima, which its dashed lines mark.

How sharp is the edge of the bow? Near its top, grows as the square of the distance from the top along the axis. Turned round, the range of that lands within an angle of the top grows only like , so the number of rays per unit angle grows like as approaches . In numbers, about a fifth of the once-reflected red rays leave within 1° of the maximum, some fifteen times more than in a 1° band around 20°. Beyond none arrives at all, so the sky just inside the bow is brighter than just outside it.

Rays reflected twice inside the drop give a second bow. For them , which is stationary, now at a minimum, where : at 50.2° for red and 53.6° for violet. This secondary bow is fainter, because light is lost at each reflection, and its colours are reversed, with red inside. Between 42.4° and 50.2° neither kind of ray arrives, so the band of sky between the two bows is darker.

Worked problem: a flash through the flint glass

Suppose the prism's flint glass (, ) is drawn into a fibre 1.00 km long, and a short flash of white light is sent in. How far apart in time do its red (700 nm) and violet (400 nm) parts arrive, and what would the ordinary phase indices predict?

Each colour travels as a pulse, so it moves at its group velocity, and the group index is the one to use. With Cauchy's law, , so

Here is for red and for violet, giving and . Each part needs : for red and for violet. The delay between them is

With the phase indices instead, and , three times too little. What stretches a pulse is how fast changes with colour, not the size of itself. A 1 ns white flash therefore leaves the fibre as a streak about 0.67 µs long, red first. Telecom links avoid this by sending laser light only 0.1 nm wide through silica near 1.55 µm, where the spread is about 17 ps per nanometre of bandwidth per kilometre: under 2 ps per kilometre.

Limits of validity

The oscillator model is classical. Quantum mechanics keeps its form but changes its meaning: each resonance is an atomic transition from the ground state, of energy , to an excited state of energy , with , and each enters with a weight called its oscillator strength. The dilute result also ignores the field of neighbouring dipoles. In a dense solid that local field changes the result to , which reduces to ours when is close to 1. Inside an absorption band the group velocity can exceed or even turn negative. The pulse is then strongly reshaped, its peak no longer marks a signal, and the front of any signal still never outruns .

The ray picture of the rainbow needs drops much larger than the wavelength. In smaller drops, rays that leave at the same angle by different paths interfere and add faint supernumerary bands just inside the violet. In fog, droplets about µm across blur each colour by roughly , more than the nearly 2° between red and violet, so a fog bow is almost white.

Finally, colour is not wavelength. The eye reduces any spectrum to three cone signals, so a mixture of red and green light can match spectral yellow exactly, and no screen with three primaries can show every spectral colour.

Where this leads

The driven oscillator is the one of Damping and Resonance, now at optical frequencies, and the radiating sheet of charge belongs to Electromagnetic Waves. The rainbow's stationary angle echoes Fermat's principle from Reflection and Refraction: there the travel time is stationary, here the exit angle, and in both cases neighbouring rays reinforce one another. Colour errors of lenses and their cure return in Lenses and Mirrors and in The Eye, Cameras and Telescopes; gratings, which sort colours by interference, in Diffraction and the Double Slit; and the partial polarisation of the blue sky in Polarization of Light. The resonance frequencies themselves come from atomic energy levels, which Atomic Models: the Bohr Atom begins to explain.

Key formulas

Refractive index

The index compares the speed of light in vacuum with its speed in a material: means the crests move 1.5 times more slowly than in vacuum. The slowing comes from the material's electrons, which the wave shakes and which radiate a wave lagging behind it. Their response depends on frequency, so is slightly different for every colour.

Symbols
refractive index of the material for the colour considered
speed of light in vacuum
speed of the wave crests in the material (phase velocity)

When it holds: Gives the speed of the crests. A pulse travels at the group velocity , which is lower in glass; for X-rays is slightly below 1, and no signal goes faster than .

Example: Red light in the animation's flint glass: ; violet, with , only .

Cauchy's dispersion law

An empirical fit to the way the index of a transparent material grows towards short wavelengths. It is the start of a series expansion of the resonance formula for frequencies well below the material's ultraviolet resonances: is the index for very long wavelengths and measures the dispersion.

Symbols
refractive index at the wavelength
wavelength in vacuum
index in the long-wavelength limit
dispersion coefficient

When it holds: Good across the visible for glass and water. It fails near absorption bands, in the ultraviolet and the infrared, where the full resonance (Sellmeier) form is needed.

Example: Flint glass with and : at 700 nm, 1.748 at 580 nm and 1.800 at 400 nm.

Snell's law of refraction

The wave crests on the two sides of a boundary must match along it, and both sides share one frequency, so the ray turns until is the same on both sides. Entering the denser medium it bends towards the normal. For a prism in air apply it twice: at entry and at exit.

Symbols
refractive index of the first medium
angle of incidence, from the normal
refractive index of the second medium
angle of refraction, from the normal

When it holds: Holds at any smooth boundary between isotropic materials, for each colour with its own index. Leaving the denser medium, it has no solution beyond the critical angle: the light is totally reflected.

Example: Red entering the flint prism at : , so ; violet bends to .

Deviation by a prism

The ray turns by at the first face and by at the second, both times towards the base. The two inner angles add up to the apex angle, , because they lie in a triangle with the two face normals, so the total turn is .

Symbols
angle of deviation, between incoming and outgoing directions
angle of incidence on the first face
angle of the emerging ray from the normal to the second face
apex angle of the prism

When it holds: Exact for a ray crossing two plane faces in the plane of the prism, without internal reflection; each colour is traced separately. For a given colour the deviation is smallest when the ray crosses the prism symmetrically.

Example: In the animation red leaves at : ; violet, leaving at , is deviated by .

Deviation by a thin prism

For small angles the sines in Snell's law can be replaced by the angles, so . Only the excess of over 1 bends the light: a prism with would not deviate it at all. Two colours separate by about .

Symbols
angle of deviation
refractive index of the prism for that colour
apex angle (small)

When it holds: For apex angles and angles of incidence up to about 10–15°; and may be in degrees, as long as both are. For the 60° prism of the animation it gives for red instead of .

Example: A 10° crown-glass prism with for red: , and for violet.

Arrival delay between two colours (group index)

A flash travels at the group velocity , so crossing a length takes , and two colours arrive apart. The group index exceeds the ordinary index by : a pulse is a group of nearby wavelengths, and its envelope moves where they stay in step, which depends on how fast changes with wavelength.

Symbols
delay between the two arrivals
length of the path in the material
group index for violet light
group index for red light
speed of light in vacuum
group index
refractive index (phase index)
wavelength in vacuum
slope of the index against wavelength, negative in normal dispersion

When it holds: Holds away from absorption bands, where a pulse keeps its shape apart from this spreading. Near a resonance the group velocity no longer gives the speed of a signal.

Example: 1.00 km of the animation's flint glass: for red and 2.000 for violet, so .

Rainbow angle and the rainbow ray

A ray turns by on entering a drop, by at the back and by on leaving, in all, so it returns at from the direction opposite the Sun. As the entry point moves outwards, rises to a maximum and falls again; at the maximum , which with Snell's law gives . Rays near that angle leave almost together, so the light piles up into the bow.

Symbols
angle between the returning ray and the direction opposite the Sun
angle of refraction inside the drop
angle of incidence on the drop
refractive index of water for that colour

When it holds: Ray optics, one internal reflection, spherical drops much larger than the wavelength; small drops add interference fringes and fog droplets blur the bow almost white. Two reflections give the secondary bow, stationary where .

Example: Red, : , , , so .

Glossary

Refractive index
The ratio of the speed of light in vacuum to its speed in a material: about 1.33 for water and 1.5–1.8 for glasses. It differs slightly from one colour to another.
Dispersion
The dependence of a wave's speed, and so of the refractive index, on wavelength. It makes a prism or a raindrop send each colour off at its own angle, and it spreads short pulses in a fibre.
Normal dispersion
The usual case in transparent materials: rises as the wavelength falls (), so violet is slowed and bent more than red.
Anomalous dispersion
The reverse behaviour inside an absorption band, where the index falls as the frequency rises. It is anomalous only by history: the same resonance causes both kinds.
Spectrum
The band of colours obtained by sorting light by wavelength, from red (about 700 nm) through orange, yellow, green and blue to violet (about 400 nm).
Angle of deviation
The angle between the direction of a ray before the prism and the direction it leaves in. It is not the angle of refraction, which is measured from the normal at one face.
Thin prism
A prism with a small apex angle, for which the deviation is about for any small angle of incidence. A 10° crown-glass prism deviates light by about 5°.
Primary rainbow
Sunlight refracted into raindrops, reflected once inside and refracted out, concentrated on a cone of about 42° around the point opposite the Sun, red outside and violet inside. A fainter secondary bow, from two reflections, lies at 50–54° with the colours reversed.
Group velocity
The speed of a pulse or any other modulation, which carries signals and energy. In normal dispersion it is lower than the phase velocity of the crests.
Additive colour mixing
Mixing lights: their effects on the eye's three kinds of cones add up. Red and green light make yellow, and red, green and blue make white, as on a screen.
Subtractive colour mixing
Mixing paints, inks or filters: each absorbs part of the light, and only what all of them return remains. Yellow and cyan paint make green.
Rayleigh scattering
Scattering of light by particles much smaller than the wavelength, such as air molecules, in proportion to , that is . It makes the sky blue and the setting Sun red.
Quantities
Refractive indexSpeed of light in vacuum divided by its speed in the material; here it depends on the wavelength, .
Speed of light in vacuum, the same for every colour.
Speed of light in the materialThe speed of the wave crests (phase velocity), : for red and for violet in the animation's flint glass.
Wavelength in vacuumLabels the colour: about 700 nm for red, 400 nm for violet. Inside a material the wavelength is shorter, (written and in Reflection and Refraction), while the frequency stays the same.
Cauchy coefficientSets how fast grows towards short wavelengths in , where the dimensionless is the index at long wavelengths. The animation's flint glass has and .
Angle of incidenceAngle between the incoming ray and the normal to the first face, in the animation; every angle in Snell's law is measured from the normal. The angles and are those inside the glass and is that of the emerging ray, all measured from the normals; and are the indices on either side of a face.
Apex angleAngle between the two faces the light crosses: for the animation's prism, for the thin prism of the worked example.
Angle of deviationTotal turn of the ray, from its incoming to its outgoing direction: for red and for violet in the animation.
Rainbow angleAngle between a ray returning from a drop and the direction opposite the Sun; its maximum, for red and for violet, is where the bow appears. In , is the angle of incidence on the drop and the angle of refraction inside it.
Group index, the speed of light in vacuum divided by the speed of a pulse: 1.798 for red and 2.000 for violet in the animation's glass. Over a length , two colours whose group indices differ by arrive apart.

Quiz

  1. Beginner A beam of white light passes through a glass prism. Which colour is bent the most?

    1. Red
    2. Green
    3. Violet
    4. All colours are bent equally
    Show answer

    Answer: C. Violet

    Glass slows violet light the most, so its refractive index is the largest and it bends the most; red bends the least.

  2. Beginner Where do the colours that come out of a prism come from?

    1. They were already mixed together in the white light
    2. The glass dyes the light
    3. The glass heats the light until it glows in colours
    4. They are reflections of coloured objects in the room
    Show answer

    Answer: A. They were already mixed together in the white light

    White light is a mixture of all colours. The prism only separates them; a second prism turned the other way can recombine them into white.

  3. Beginner Where must the Sun be for you to see a rainbow in a shower of rain?

    1. Behind you
    2. In front of you, behind the rain
    3. Directly overhead
    4. Anywhere, as long as it is raining
    Show answer

    Answer: A. Behind you

    Raindrops send the coloured light back towards the Sun's side, about 42° from the point opposite the Sun. So the Sun must be behind you and the rain in front of you.

  4. Intermediate In the same glass, red light has n = 1.51 and violet light has n = 1.53. Which statement is correct?

    1. Violet light travels faster in the glass
    2. Both travel at c = 3.00·10⁸ m/s
    3. Both travel at the same speed, but violet has a higher frequency there
    4. Red light travels faster in the glass
    Show answer

    Answer: D. Red light travels faster in the glass

    v = c/n, so the smaller index of red gives the higher speed: about 1.99·10⁸ m/s for red against 1.96·10⁸ m/s for violet.

  5. Intermediate A thin glass prism has an apex angle of 6° and n = 1.50 for yellow light. By about how much does it deviate a yellow ray?

    1. 9°
    2. 3°
    3. 6°
    4. 1.5°
    Show answer

    Answer: B. 3°

    For a thin prism δ ≈ (n − 1)·α = 0.50 × 6° = 3°. Using n·α instead of (n − 1)·α gives 9°.

  6. Intermediate A red spotlight and a green spotlight light up the same spot on a white wall. What colour does the spot look?

    1. Brown
    2. Yellow
    3. White
    4. Dark grey
    Show answer

    Answer: B. Yellow

    Lights add: red plus green excites the red- and green-sensitive cones of the eye together, which we see as yellow. Mixing red and green paint gives a dull brown instead, because each paint absorbs part of the light.

  7. Advanced In normal dispersion (dn/dλ < 0), how does the group index n_g = n − λ·dn/dλ compare with the phase index n?

    1. n_g < n, so pulses outrun the phase velocity
    2. n_g = n exactly
    3. n_g > n, so pulses travel slower than c/n
    4. n_g > n, so pulses travel faster than c/n
    Show answer

    Answer: C. n_g > n, so pulses travel slower than c/n

    With dn/dλ < 0, the term −λ·dn/dλ is positive, so n_g > n and the group velocity c/n_g is lower than the phase velocity c/n: a larger index always means a lower speed.

  8. Advanced Why does the primary rainbow appear at a sharp angle of about 42° rather than as a uniform glow?

    1. Total internal reflection inside the drop only happens at 42°
    2. Raindrops only let light out at 42°
    3. Light interferes destructively at every other angle
    4. The exit angle φ(b) has a flat maximum near 42°, so many rays leave at almost the same angle
    Show answer

    Answer: D. The exit angle φ(b) has a flat maximum near 42°, so many rays leave at almost the same angle

    φ = 4θ′ − 2θ rises with the impact parameter, flattens where cos²θ = (n² − 1)/3 and falls again. Near this stationary point a wide range of rays leaves at nearly the same angle, so the light piles up there (a caustic). There is no total internal reflection in a spherical drop, and light leaves it at many angles.