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Vectors and Relative Motion

Arrows with a size and a direction: adding and resolving vectors, the relative-velocity rule , and why a boat aimed straight across a river lands downstream.

A boat crosses a river: its velocity relative to the bank is its velocity through the water plus the velocity of the water.
A boat crosses a river: its velocity relative to the bank is its velocity through the water plus the velocity of the water.

Before this topic: Motion in a Straight Line

Beginner

Key ideas

  • A scalar is just a number (mass, time, temperature); a vector also has a direction (velocity, displacement, force).
  • Add vectors head to tail: 3 m east then 4 m north leaves you 5 m from the start, although you walked 7 m.
  • Velocities add too: walking along a moving walkway your speeds add; walking against it they cancel.
  • A boat aimed straight across lands downstream, but the current does not make the crossing take longer.

Some quantities are fully described by one number: a mass of 2 kg, a time of 10 s, a temperature of 20 °C. These are scalars. Others also need a direction: "the station is 2 km away" does not tell you which street to take. Speed (how fast) is a scalar; velocity (how fast and which way) is a vector, like displacement and force. We draw a vector as an arrow: its length shows the size, its tip the direction.

Quick check: is "15 m/s towards the south" a speed or a velocity? Answer: a velocity, because it has a direction.

To add two vectors, put the tail of the second arrow at the tip of the first; the sum runs from the very start to the very end. Walk 3 m east, then 4 m north: you end 5 m from the start. You walked 7 m, but your displacement is the 5 m arrow.

Velocities add the same way. On a moving walkway you stroll at 1 m/s while the belt carries you at 2 m/s, so someone beside it sees you pass at 3 m/s. Walk backwards at 2 m/s and you stay level with them: the velocities cancel.

Quick check: you walk at 1.5 m/s towards the back of a train moving at 20 m/s. How fast do you pass someone on the platform? Answer: 18.5 m/s, in the train's direction.

In the animation a boat crosses a river 60 m wide. The rower aims straight at the far bank, but the water carries the boat along a slanted line. The grey dots show it drifting 9 m every 3 seconds, 36 m in all. Yet the trip still takes 12 seconds, as in still water: the current adds a sideways motion, not a delay.

Intermediate

Key ideas

  • Components: , ; magnitude . Add vectors component by component.
  • Relative velocity: ; the inner label cancels.
  • Aimed straight across: , drift , ground speed ; here 12 s, 36 m and 5.83 m/s.
  • Add magnitudes only for parallel vectors: 5 m/s and 3 m/s at right angles give 5.83 m/s, not 8 m/s.

Scalars, vectors and components

After two walks at right angles, you stand nearer your start than the total distance you walked. A mass of 2 kg or a time of 12 s is complete with one number and a unit. Such quantities are scalars and add like ordinary numbers. Displacement, velocity, acceleration and force also need a direction: they are vectors. A vector is written with an arrow, ; its size, the magnitude, is written or simply and is never negative. Speed is the magnitude of the velocity vector.

To calculate with a vector, choose two perpendicular axes and project the arrow onto each. If makes an angle with the axis, measured towards the axis, its components and its magnitude are related by

Components are signed: is negative when the arrow points towards negative . The second line is Pythagoras' theorem, and the direction comes back from . In this lesson points downstream along the river and straight across it, towards the far bank.

Adding and subtracting vectors

To add two vectors, place the tail of the second at the tip of the first; the sum, or resultant, runs from the first tail to the last tip. In components the rule is plain addition, axis by axis: if , then and , in any order.

Magnitudes add only for parallel arrows. A 5 m step followed by a 3 m step gives 8 m if both go the same way, 2 m if they are opposite, and at right angles; any other angle gives something in between. Subtracting means adding the reversed arrow, : drawn from a common starting point, it runs from the tip of to the tip of .

Relative velocity: a chain of frames

A velocity is always measured relative to something. Let be the boat's velocity relative to the water, the water's velocity relative to the bank (the current), and the boat's velocity relative to the bank. In each second the boat moves through the water while the water carries it along the bank, and the two displacements add head to tail:

A label rule keeps the order straight: . The inner labels match and cancel, leaving boat relative to bank. Swapping two labels reverses the arrow: relative to the water, the bank moves upstream at .

With downstream and across, a boat pointed straight across has and the current is , so . The components act independently: the across one alone takes the boat over a river of width , the along one alone carries it downstream. Its ground speed, crossing time and drift are therefore

Worked example: the boat in the animation

The rower moves at through the water, the current flows at , and the river is wide. The boat points straight across.

The track makes an angle with the line straight across, with , so downstream. Over the ground the boat covers , which is also . These are the final values of the readouts: and grow steadily and stop at 60 m and 36 m when reaches 12 s.

The arrows riding on the boat draw the sum: the gold points straight across, the blue starts at its tip, and the green closes the triangle along the dashed track. The grey marks every 3 s show the drift growing by 9 m each time, to 9, 18, 27 and 36 m, while the boat advances 15 m across: the track is straight because neither component changes.

Worked example: an aircraft in a crosswind

A light aircraft flies at 250 km/h relative to the air, towards an airfield 360 km due north, while the wind blows towards the east at 70 km/h. The air plays the part of the water: , and .

If the pilot simply points north, the plane needs to go 360 km north, and meanwhile the wind carries it east of the airfield. To fly a straight track due north, she must point partly into the wind, so that the westward component of cancels the wind. The velocity through the air is now the hypotenuse:

Here , so she heads west of north. The ground speed is , and the flight takes . The correction costs 3.6 minutes and removes the 101 km error. Pilots call the wind correction angle.

Reading the velocity triangle

Every relative-velocity problem is a triangle of , and ; first decide which side is the hypotenuse. When the boat points straight across, and are the legs and the ground velocity is the hypotenuse, longer than either: 5.83 m/s. When the boat must travel straight across, becomes a leg and the hypotenuse, so the useful speed shrinks to and the crossing takes 15 s. The second boat of the expert view does this.

Along the river the triangle collapses into a line: rowing downstream the boat makes over the ground, rowing upstream only . If the current were faster than the rower, , no heading could hold the boat on the line straight across.

Common mistakes

Where you meet it

Pilots and ferry crews correct for wind and current, and a swimmer caught in a rip current is told to swim parallel to the beach, across the flow. Rain falling vertically at 6 m/s streaks the side windows of a car doing 18 m/s at about 72° from the vertical, because relative to the car the drops also move backwards. Spacecraft dock by matching their velocity to the station's, not to the Earth's.

The same toolkit returns throughout mechanics. Projectile Motion splits a throw into independent horizontal and vertical motions, like the boat's across and along motions; Newton's Laws of Motion treats force as a vector; and Circular Motion shows that a velocity can change by turning alone.

Advanced

Key ideas

  • A vector is defined by how it transforms: its components change with the axes like those of a step in space, so a vector law holds in any orientation.
  • Galilean change of frame: gives and : all inertial frames agree on accelerations.
  • Heading upstream: crosses fastest, ; landing opposite needs and takes .
  • Galilean addition is the low-speed limit: relativity gives , which never exceeds .

What makes a quantity a vector

A vector is usually introduced as a quantity with a size and a direction. That is a good start, but the exact test is different: it is how the quantity's components behave when the axes are turned. This test matters, because it is the reason a vector law can be written on any axes we like.

Figure 1
Figure 1. One displacement drawn twice. On the right the axes are turned through but the arrow stays put: its components change from and to and , read at the feet of the dashed perpendiculars.
Legend
A displacement: the same arrow in both drawings.
Component of along the original first axis.
Component of along the original second axis.
Component of along the turned first axis.
Component of along the turned second axis.
Angle through which the axes are turned, anticlockwise.

Figure 1 draws one displacement twice. On the left, dashed perpendiculars from the tip of meet the two axes; the distances from the origin to their feet are the components and . On the right the axes have been turned anticlockwise through the angle , while the arrow has not moved. The same construction, with perpendiculars to the new axes, gives new components and . The arrow exists before any axes are drawn; its components do not.

To find the new components, split into its two old pieces, along the old first axis and along the old second axis, and project each piece onto the new axes. The new first axis makes the angle with the old first axis and with the old second axis, so the pieces contribute and . The new second axis makes with the old first axis and with the old second, so the pieces contribute and . Together:

This rule is the real definition. A vector is any quantity whose components change with the axes exactly as those of a displacement do.

Velocity passes the test. It is a displacement divided by the time , and is a scalar, the same on every set of axes, so dividing by it leaves the rule intact. Acceleration, a change of velocity divided by a time, passes for the same reason, and so does force.

Now take a vector equation such as or . It states that the components on its two sides are equal. Both sides change by the same linear rule when the axes turn, so if they are equal on one set of axes they are equal on every set. Taking along the river is a convenience, not physics.

Some combinations of components do not change at all when the axes turn; they are called invariants. The length is one: squaring and adding the two equations above, the cross terms cancel and , so . More generally, the scalar product of two vectors, , where is the angle between the arrows, is the same on every set of axes.

Take the boat of this lesson, aimed straight across a river 60 m wide. Relative to the water it moves at , the current is , and relative to the bank it moves at , of magnitude . Then , and gives . That is the angle between where the boat points and where it actually goes, found from components alone, without a drawing. Turn the axes through , so that lies along the track, and the ground velocity reads : other numbers, the same arrow, the same length.

A size and a direction are therefore not quite enough. Turning a book through 90° about some axis has both, an axis and an angle, yet two such turns about different axes do not add like vectors: the book ends up in a different position if the order is swapped, whereas . Only very small rotations commute, to first order in the angle. That is why angular velocity, a rate of very small rotations, is a vector, while a finite rotation is not.

Changing frames: the Galilean transformation

Figure 1 turned the axes. Relative motion asks what happens when the axes move: how do positions, velocities and accelerations measured from a moving platform compare with those measured from the ground? The answer is the Galilean transformation, and it tells us which quantities every observer agrees on.

Figure 2
Figure 2. Left: after a time the water frame has slid downstream of the bank frame , so the boat's positions satisfy . Right: every arrow divided by gives .
Legend
Bank frame: black axes at rest on the ground.
Water frame: purple axes, parallel to those of , drifting with the current.
How far the origin of has been carried in the time .
The boat at the time .
Position of the boat in the water frame, measured from the origin of .
Position of the boat in the bank frame, measured from the origin of .
Velocity of the water frame relative to the bank: the current.
Velocity of the boat relative to the water.
Velocity of the boat relative to the bank.

A frame of reference is a set of axes together with a clock. Figure 2 uses two. The bank frame has black axes fixed to the ground. The water frame has purple axes, parallel to those of , that drift with the current at the constant velocity . The two sets of axes coincide at , and both frames read the same clock, so means the same in both.

The left of Figure 2 is a snapshot at the time . The origin of has been carried a distance along the river: for the 3 m/s current, 36 m downstream after 12 s. The boat, at the point , left the common origin aimed straight across. In the water frame it is from the origin of , 60 m straight up the purple axis. In the bank frame it is from the origin of . The three arrows form a triangle: going from the origin of straight to is the same as going first to the origin of and then on to . So a point at in is, in , at

Differentiate with respect to . Because is constant, , and the velocities add:

For the boat, which moves uniformly from the common origin, each side of the left triangle is times a velocity, so dividing every side by gives the velocity triangle on the right of Figure 2. Differentiate once more. The constant has zero derivative, so it drops out altogether:

Velocities depend on the observer; accelerations do not. Masses and forces are agreed on as well, so if holds in , it holds in . A frame in which Newton's laws hold is called inertial. The result says that any frame moving at constant velocity relative to an inertial frame is itself inertial, and no mechanical experiment done entirely inside it can reveal that motion. This is the principle of relativity of mechanics. Galileo made the point with the cabin of a ship sailing smoothly: drops from a bottle fall straight down, just as they do in harbour.

The transformation is also a tool: solve a problem in the frame where it is simplest, then add . In the water frame the river is a still lake. The boat goes straight across at 5 m/s and needs , while the bank slides past upstream at 3 m/s. The drift of 36 m is simply the length of bank that slides by during the crossing.

The same velocity triangle tilts starlight. The Earth orbits the Sun at 30 km/s, so light arriving at the speed appears to come from a direction turned by up to , about 20 arcseconds. This is the aberration of light, found by James Bradley in the 1720s.

Every heading at once: the velocity diagram

The rower chooses only the heading; the current is given. Which ground velocities can the boat reach, and which heading is best for a given aim? One drawing, the velocity diagram, answers this for every heading at once. Here it is drawn for , like the lesson's 3 m/s current and 5 m/s rower.

Figure 3
Figure 3. Velocity diagram for . The tip of can lie anywhere on the dashed circle of radius , and runs from to it. Notice that is inside the circle, so can point in any direction.
Legend
Axis along the river, pointing downstream.
Axis straight across the river, towards the far bank.
Starting point of the diagram, where and begin.
Velocity of the current, drawn from .
Velocity of the boat relative to the water: its length is always , so its tip stays on the circle.
Velocity of the boat relative to the bank, .
Heading: how far points upstream of straight across (the dashed vertical).

Build Figure 3 in three steps. First draw the current from a point . Next attach the boat's velocity through the water, , at the tip of . Its length is fixed at , but the rower can point it anywhere, so its tip can lie anywhere on the dashed circle of radius centred on the tip of . Last, the ground velocity runs from to that point on the circle.

The figure shows one heading. The dashed vertical through the tip of is straight across, and leans to its left, upstream, by the angle . Now look at where sits. Because , lies inside the circle, so a line from in any direction meets the circle: every direction of is possible, straight across included. The top of the circle gives the largest across component, itself, and hence the fastest crossing.

To turn the picture into numbers, use the axes in the corner of the figure: downstream and across, towards the far bank. Leaning upstream means pointing towards negative , so

Only the across component carries the boat over the width , so it fixes the crossing time. During that time the along component carries the boat downstream by the drift :

The crossing is fastest at , where is largest, whatever the current: , with of drift. The drift vanishes when the upstream part of cancels the current, . Call this heading : , so . Then , the ground velocity is , a 3–4–5 triangle, and the crossing takes .

Headings in between trade time for drift. At the boat crosses in and lands downstream. This is the heading drawn to scale in Figure 3.

The graph in the animation's Advanced layer shows only the across motion. Each is a straight line whose slope is that boat's across velocity: 5 m/s for the boat aimed straight across, which reaches the dashed line after 12 s, and 4 m/s for the purple boat heading 36.9° upstream, which arrives after 15 s. The graph cannot show the drift. On the far bank, the first boat lands 36 m downstream and the second exactly opposite its start.

When the current is not uniform

So far the current has been the same everywhere. A real river runs fastest in the middle and almost stops at the banks. Does that change where the boat lands? Surprisingly little, and the reason is worth seeing.

Take the profile . It is zero at both banks, and , and reaches its largest value in midstream, ; take . A boat aimed straight across still has the across velocity , because the current pushes only along the river. So , and it still crosses in 12 s. Along the river its velocity is the local current, . Since grows steadily, it is easier to follow the boat by than by : with , each step across adds , and summing the steps over the width gives

where is the current averaged over the width.

For this parabola the average is , so the boat again lands 36 m downstream. Its path, though, is now a curve. At the banks the current is zero, so the boat leaves and arrives moving straight across; in midstream it slants most, at an angle from straight across with , about 42°. Only the current averaged over the width decides the drift.

The same holds for a fixed heading. The boat heading 36.9° upstream moves through the water at 3 m/s upstream and 4 m/s across. Near the banks the current is weaker than 3 m/s and the boat gains ground upstream; in midstream it is stronger and the boat loses it. Because the average is exactly 3 m/s, the boat still lands exactly opposite after 15 s, but on the way it swings 4.3 m upstream near the first bank and 4.3 m downstream near the second.

To hold the straight line all the way, the heading would have to keep turning so that at every point. That needs up to 64° in midstream, where , and the slower across speed makes the crossing take about 17.9 s.

Worked problem: a river in flood

After heavy rain the current rises to , faster than the rower's 5 m/s. Can the boat still land opposite its start? If not, which heading brings it closest, and at what cost in time?

Figure 4
Figure 4. The flood, : is now outside the circle, so every points partly downstream. The least drift is along the tangent from , which meets at a right angle, so .
Legend
Axis along the river, pointing downstream.
Axis straight across the river, towards the far bank.
Starting point of the diagram, where and begin.
Velocity of the flood current, drawn from .
Velocity of the boat relative to the water for the best heading; its tip is where the tangent touches the circle.
Velocity of the boat relative to the bank, along the tangent: the direction with the least drift.
Best heading: the angle between and straight across (the dashed vertical).

Figure 4 is the velocity diagram of Figure 3, redrawn for the flood. The arrow is now longer than the radius of the circle, 5 m/s, so lies outside the circle. Every arrow from to the circle therefore points partly downstream: landing opposite is impossible. The formula agrees, since it would need . Aiming straight across still gives the fastest crossing, 12 s, but with of drift.

Which heading gives the least drift? The boat moves along , and the drift is times the tangent of the angle between and straight across. So the best is the one that leans furthest upstream while still reaching the circle: the tangent from to the circle, drawn in Figure 4. Calculus confirms it. Differentiating with the quotient rule and using :

So the boat heads upstream, the angle marked in Figure 4, and . Its across speed is and its downstream speed . The crossing takes , and the drift is . In general, .

The right angle marked in Figure 4 is no accident. A tangent to a circle is perpendicular to the radius at the point of contact, and here the radius is , so the best is perpendicular to . The scalar product checks it: with and , . Compared with aiming straight across, heading upstream saves 30 m of drift and costs 8 s.

The water frame gives an independent check. There the boat moves at 5 m/s along its heading for 20 s, a displacement , while the water carries everything downstream. Then gives the landing point , as before.

Limits of validity

The rule rests on two assumptions: the moving frame keeps a constant velocity without turning, and all observers share one clock and one ruler. Each fails somewhere, and it is useful to know where.

Suppose the frame accelerates at relative to . The transformation gains a term , and differentiating twice gives : the observers now disagree on accelerations. In a train braking at 2 m/s², a dropped ball has no horizontal acceleration relative to the ground, so relative to the train it veers forward at 2 m/s², as if pushed by a force that nothing exerts. Such apparent forces are called fictitious or inertial forces. A rotating frame adds two more of them, the centrifugal and Coriolis accelerations.

The Earth is such a rotating frame, but it turns slowly, . For the boat moving at 5.83 m/s at a latitude of 45°, the sideways Coriolis acceleration is about . Over the 12 s crossing that shifts the boat by . For ocean currents and storms, which last for days and cover thousands of kilometres, it is decisive.

Deeper still, Galilean kinematics assumes one clock for all observers and lengths that all agree on. Light does not obey it: its speed is in every inertial frame. Special relativity replaces the sum of velocities along one line by

which never exceeds . A probe launched forward at from a ship moving at travels at , not . For the boat the correction is of order , far below anything measurable: Galilean addition is the low-speed limit of the relativistic law.

Where this leads

Projectile Motion splits a throw into a uniform horizontal motion and a uniformly accelerated vertical one, independent of each other like the boat's along and across motions. Newton's Laws of Motion writes as a vector law that holds in the inertial frames met here. Circular Motion finds the acceleration of a body turning at constant speed by subtracting velocity vectors, and Work, Energy and Power uses the scalar product, . Momentum and Collisions often moves to the centre-of-mass frame by exactly this Galilean shift, and Sound and the Doppler Effect depends on the velocities of source and listener relative to the air.

One question stays open. Magnetic Force on Moving Charges contains a velocity, : velocity relative to which frame? Special Relativity answers it: once the shared clock is given up, electric and magnetic fields mix from one frame to another.

Key formulas

Components of a vector

A vector of magnitude at an angle from the axis casts a shadow on the axis and on the axis. The cosine goes with the side next to the angle. Components carry signs: between 90° and 270° the component is negative. Working in components turns arrow geometry into ordinary arithmetic, one axis at a time.

Symbols
component along the axis (here a displacement; any vector works, in its own unit)
component along the axis
magnitude of the vector
angle from the positive axis, measured towards the axis

When it holds: Holds for any vector in a plane, with measured from the positive axis towards the positive axis. If the angle is measured from the axis instead, sine and cosine swap places.

Example: The boat's track over the ground, 70.0 m at 59.0° from the downstream axis: of drift and across.

Magnitude from components

The two components are the legs of a right triangle and the vector is its hypotenuse, so Pythagoras' theorem gives its length. The direction follows from , with the signs telling which quadrant it lies in. The magnitude comes out the same whichever pair of perpendicular axes is used.

Symbols
magnitude (length) of the vector
component along the axis
component along the axis

When it holds: Needs perpendicular axes. In three dimensions add under the square root.

Example: A drift of 36 m and a width of 60 m: of track over the ground.

Relative velocity (Galilean addition)

The boat's velocity relative to the bank is its velocity relative to the water plus the water's velocity relative to the bank. In each second the boat moves through the water while the water carries it further, and displacements add head to tail. The labels chain: boat/bank = boat/water + water/bank. It is a vector sum: add components, not speeds.

Symbols
velocity of the boat relative to the bank
velocity of the boat relative to the water
velocity of the water relative to the bank (the current)

When it holds: Holds for frames moving at a constant velocity relative to each other and sharing one clock. In an accelerating or rotating frame, extra terms appear; near the speed of light, the relativistic addition law replaces it.

Example: and give .

Ground speed when aimed straight across

When the boat points straight across, its velocity through the water and the current are at right angles, so they are the legs of the velocity triangle and the ground velocity is the hypotenuse. The ground speed is therefore larger than either speed, but smaller than their sum .

Symbols
speed relative to the bank
speed relative to the water
speed of the current

When it holds: Only when is perpendicular to . For other headings add the components; for a boat that must travel straight across, is the hypotenuse and the speed is .

Example: , not 8 m/s.

Crossing time and drift when aimed straight across

Only the across component of the velocity carries the boat over the river, and when the boat points straight across that component is its whole speed through the water, . So the crossing takes , exactly as in still water. During that time the current, which runs along the river, carries the boat downstream.

Symbols
crossing time
width of the river
speed relative to the water
drift: distance downstream of the point opposite the start
speed of the current

When it holds: For a uniform current parallel to straight banks and a boat aimed straight across. If the current varies across the river, is replaced by its average over the width.

Example: and .

Heading to land opposite, and the crossing time

To travel straight across, the upstream component of the velocity through the water, , must cancel the current . The velocity through the water is then the hypotenuse of the triangle, and the speed left for crossing is , which sets the time. Landing opposite always takes longer than aiming straight across.

Symbols
heading, measured upstream from straight across
speed of the current
speed relative to the water
crossing time
width of the river

When it holds: Only if : at the boat would have to point straight upstream and would never cross. When the current is faster, no heading cancels it, and the least drift comes from heading upstream with .

Example: , so , and .

Galilean transformation

A point that is at in a frame moving at constant velocity is at in the original frame, if the two frames coincide at and share one clock. Differentiating once gives the addition of velocities; differentiating twice gives equal accelerations, because is constant. That is why Newton's second law has the same form in every inertial frame.

Symbols
position in the bank frame
position in the water frame
velocity of the water frame relative to the bank frame (constant)
time, the same in both frames
acceleration in the bank frame
acceleration in the water frame

When it holds: For frames in uniform relative motion, without rotation, and for speeds far below . Special relativity replaces it with the Lorentz transformation, in which time also changes from one frame to the other.

Example: In the water frame the boat goes straight across and is at after 12 s; adding gives the landing point .

Glossary

Scalar
A quantity fully described by one number with its unit, such as mass, time, temperature or energy. Scalars add like ordinary numbers and do not change when the axes are turned. Speed is a scalar; velocity is not.
Vector
A quantity with a magnitude and a direction, drawn as an arrow: displacement, velocity, acceleration, force. Strictly, a quantity whose components change with the axes exactly as those of a displacement do.
Component
The projection of a vector on an axis, such as : a signed number. Components depend on the axes chosen; the vector itself does not.
Resultant
The sum of several vectors, drawn from the tail of the first to the tip of the last when they are placed head to tail. Its magnitude equals the sum of the magnitudes only for parallel vectors: 5 and 3 at right angles give 5.83, not 8.
Velocity triangle
The triangle formed by , and their sum . Most river and wind problems come down to deciding which side is the hypotenuse: the ground velocity when the craft aims across, its velocity through the water or air when it must travel across.
Reference frame
The body from which motion is measured, with its axes and its clock: here the bank or the water. Positions and velocities depend on the frame; for frames moving steadily relative to each other, accelerations do not.
Relative velocity
The velocity of one body as measured from another, such as the boat relative to the water. Relative velocities chain like their labels, and swapping the labels reverses the arrow: .
Heading and track
The heading is the direction in which a boat or aircraft points; the track is the direction in which it actually moves over the ground. They differ whenever a current or wind has a component across the heading: in the animation the track is 31° downstream of the heading.
Drift
The sideways displacement caused by a current or wind, measured from the point the craft aimed at. For a boat aimed straight across, : 36 m in the animation.
Galilean transformation
The rule that converts positions between two frames in uniform relative motion sharing one clock. It leads to the addition of velocities and to equal accelerations in both frames.
Inertial frame of reference
A frame in which a body with no force on it keeps a constant velocity, so that Newton's laws hold. Any frame moving at constant velocity relative to an inertial frame is inertial too; an accelerating or rotating one is not.
Principle of relativity
No experiment done entirely inside an inertial frame can reveal its uniform motion: the laws of mechanics take the same form in all of them. Seen from a raft drifting with the current, the boat simply crosses a still lake.
Quantities
Velocity relative to the waterHow the boat moves through the water, set by the rower. Its direction is the heading and its magnitude is 5 m/s in the animation.
Velocity of the currentHow the water moves relative to the bank, 3 m/s downstream in the animation; it is also the velocity of the water's frame relative to the bank's.
Velocity relative to the bankThe boat's velocity over the ground, . It points along the track, not along the boat. Its magnitude, the ground speed, is for the boat aimed straight across and 4 m/s for the boat that lands opposite.
AccelerationThe rate of change of the velocity. It is the same in the bank and water frames, , because is constant; it is zero for both boats in the animation.
AngleIn the component formulas, the direction of a vector measured from the axis; in the crossing problems, the heading measured upstream from straight across. It is usually quoted in degrees: .
Heading to land oppositeThe upstream heading at which the current is cancelled, : 36.9° in the animation.
River widthThe distance between the banks, measured straight across: 60 m in the animation.
TimeTime since the boat left the bank, the same in the bank and water frames. The crossing takes 12 s when aimed straight across, 15 s when landing opposite.
Drift (downstream position)Position along the river, measured downstream from the starting point; when the boat lands it is the drift, 36 m in the animation.
Position vectorThe arrow from the origin to the body; its components are the coordinates . It is written when measured in the water frame.

Quiz

  1. Beginner Which of these quantities is a vector?

    1. Mass
    2. Temperature
    3. Velocity
    4. Time
    Show answer

    Answer: C. Velocity

    A vector has a size and a direction. Velocity says how fast and which way; mass, temperature and time are just numbers with units.

  2. Beginner A swimmer aims straight across a flowing river, swimming as hard as she would in a still lake. Compared with the lake, how long does the crossing take?

    1. Longer, because the current fights against her
    2. The same time, but she lands downstream
    3. Less time, because the current helps her along
    4. She can never reach the other bank
    Show answer

    Answer: B. The same time, but she lands downstream

    The current flows along the river, so it adds a sideways drift but nothing to her speed across. She covers the width at her own swimming speed and lands downstream.

  3. Intermediate A boat moves at 4 m/s relative to the water and points straight across a river flowing at 3 m/s. What is its speed relative to the bank?

    1. 5 m/s
    2. 7 m/s
    3. 1 m/s
    4. 3.5 m/s
    Show answer

    Answer: A. 5 m/s

    The two velocities are at right angles, so |v| = √(4² + 3²) = 5 m/s. Adding the magnitudes (7 m/s) only works for parallel vectors, and subtracting them (1 m/s) only for opposite ones.

  4. Intermediate A force of 10 N pulls at 30° above the horizontal. What is its horizontal component?

    1. 5.0 N
    2. 11.5 N
    3. 8.7 N
    4. 10 N
    Show answer

    Answer: C. 8.7 N

    The horizontal side is adjacent to the angle: 10 × cos 30° ≈ 8.7 N. 5.0 N is the vertical component (10 × sin 30°), and a component can never be larger than the vector itself.

  5. Intermediate A boat moves at 5 m/s relative to the water and points straight across a river 60 m wide that flows at 3 m/s. How far downstream does it land?

    1. 60 m
    2. 18 m
    3. 100 m
    4. 36 m
    Show answer

    Answer: D. 36 m

    The crossing takes t = 60 ÷ 5 = 12 s, and during that time the current carries the boat 3 × 12 = 36 m downstream.

  6. Advanced Seen by someone on a raft drifting with the current, how does the boat in the animation (pointing straight across) move?

    1. Diagonally at 5.83 m/s, just as seen from the bank
    2. Straight across at 5 m/s
    3. Straight downstream at 3 m/s
    4. Diagonally upstream at 5.83 m/s
    Show answer

    Answer: B. Straight across at 5 m/s

    In the water's frame, subtract u from every velocity: v′ = v − u = (0, 5) m/s. The raft sees the boat move straight across at its own rowing speed; the drift exists only in the bank's frame.

  7. Advanced A boat moves at v′ relative to the water in a river flowing at u < v′. Which heading reaches the opposite bank in the shortest time?

    1. Upstream, with sin α = u/v′
    2. 45° downstream
    3. Slightly downstream, to use the current
    4. Straight across, whatever the current
    Show answer

    Answer: D. Straight across, whatever the current

    The crossing time is t = d/(v′·cos θ), smallest at θ = 0. The current is parallel to the banks, so no heading can borrow speed from it in the across direction.

  8. Advanced The current flows faster than the boat can move through the water (u > v′). What is true?

    1. It cannot land directly opposite; the least drift comes from heading upstream with sin θ = v′/u
    2. It can still land directly opposite by heading upstream with sin α = u/v′
    3. It cannot reach the other bank at all
    4. Its drift is smallest when it points straight across
    Show answer

    Answer: A. It cannot land directly opposite; the least drift comes from heading upstream with sin θ = v′/u

    sin α = u/v′ would exceed 1, so the drift cannot be cancelled. Any heading with an across component still reaches the bank, and minimising the drift x(θ) gives sin θ = v′/u, upstream.